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Lead Artist

Posted 3 hours 11 minutes ago by Jobtailor

Permanent
Not Specified
Other
Cambridgeshire, Cambridge, United Kingdom, CB1 0
Job Description
Responsibilities
  • Leading the delivery of scenery assets and set-based content across your team's workstreams, ensuring output meets quality, performance, and schedule expectations.
  • Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results.
  • Working closely with Production to plan work, provide estimates, track progress, and identify risks early.
  • Supporting your team day to day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving.
  • Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling.
  • Maintaining alignment with technical requirements, pipelines, and performance constraints.
  • Line managing artists, supporting their development through feedback, coaching, and structured growth.
  • Assigning work effectively to balance delivery needs with individual development.
  • Creating a positive, collaborative team environment where people feel supported and motivated.
  • Acting as the main point of contact for scenery related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward.
  • Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required.
Requirements
  • Strong experience delivering high quality 3D assets within a game development environment.
  • Highly developed capability in asset creation workflows, including modelling, texturing, and real time integration.
  • Solid hands on experience with industry tools such as Maya, Substance Painter, and ZBrush.
  • Experience leading or coordinating a team delivering content at scale.
  • Experience line managing individuals, including performance reviews, goal setting, and development planning.
  • A good understanding of production pipelines, scheduling, and working across disciplines.
  • The ability to balance visual quality with performance and delivery constraints.
  • Strong artistic judgement, including composition, scale, and visual storytelling.
  • Clear communication, organisation, and decision making skills.
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