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Generalist Programmer
Posted 2 hours 39 minutes ago by Skillsearch
Are you an experienced Unreal Engine programmer looking for a long-term contract on a PC game project where you can have real impact across gameplay systems?
This opportunity suits a mid-senior level generalist engineer who enjoys working hands on with C++ and Blueprints to build responsive combat and immersive gameplay.
About the roleYou will join a distributed development team working on a PC-based action horror title in the hack 'n' slash genre. This is a fully remote freelance/contract position with a long engagement, offering the chance to contribute across multiple gameplay systems while collaborating closely with designers and artists.
The role is generalist in nature, with a strong focus on gameplay programming. While experience on combat-heavy games is beneficial, the emphasis is on solid Unreal Engine fundamentals and the ability to deliver robust, well optimised gameplay features.
What you'll be doing:- Developing and maintaining gameplay systems using Unreal Engine with C++ and Blueprints
- Implementing and iterating on combat mechanics, player abilities, and enemy behaviours
- Collaborating closely with designers to prototype, refine, and balance gameplay features
- Debugging, profiling, and optimising gameplay systems to ensure stable PC performance
- Contributing across multiple gameplay areas as a generalist programmer as project needs evolve
- Supporting the delivery of polished, immersive moment-to-moment gameplay
- Professional experience developing games using Unreal Engine
- Strong working knowledge of C++ and Unreal Engine Blueprints
- Proven experience implementing gameplay and systems level features
- Solid understanding of debugging, performance profiling, and optimisation on PC
- Ability to work effectively in a fully remote, distributed team environment
- Strong written and spoken English communication skills
- Experience working on combat driven, action, or hack 'n' slash games
- Background in horror or atmospheric game projects
- Hands on experience with PC performance optimisation
- Freelance / contract engagement
- Approximate duration of 15 months
- Start date in early February
- Fully remote, open to candidates worldwide
- Fixed budget range, requiring comfort working within defined rates
If you're a mid-senior Unreal Engine programmer who enjoys building gameplay systems, collaborating cross-discipline, and contributing to a long-term PC project, we'd love to hear from you.
Apply now, email Ryan Templeman -
Skillsearch
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