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Advanced Software Engineer (Graphics)
Posted 10 days 8 hours ago by Sports Interactive
Permanent
Not Specified
I.T. & Communications Jobs
Not Specified, United Kingdom
Job Description
Job Title: Advanced Software Engineer Team: Graphics Reporting into: Lead Software Engineer (Graphics) Hybrid working/Remote possibility Studio Overview We are Sports Interactive The gaming studio behind: Football Manager. Founded in 1994, Sports Interactive became a wholly owned subsidiary of SEGA Europe in 2006. Based at the Here East technology hub in Stratford, East London, the SI team continues to expand as we bring our titles to an ever-growing audience across an increasing variety of platforms. To support our growth, we welcome the opportunity to connect with passionate people with the drive to match our ambitions and initiative to realise your individual potential. Position Overview Continually improving the visual quality and performance of Football Manager is one of our main goals, and we are looking for an experienced, passionate graphics software engineer to join our team. In this role you will collaborate with peers in the Graphics Team as well as work closely with the Art Department to implement features across all the platforms and devices we support. We are using Unity as our game engine, so experience in this technology is critical for the role. Key Responsibilities 
- Design, implement, and maintain cutting edge rendering systems in Unity related to environments, characters as well as lighting and the post-processing stack.
- Develop and optimize shaders and rendering code in Unity for multiple platforms.
- Profile and optimize rendering performance and memory usage across target platforms.
- Build and maintain tools to improve artist workflows.
- Implement automated tests and asset validation tools.
- Debug rendering issues and ensure visual fidelity within performance constraints.
- Collaborate with artists and engineers to create scalable, high-quality rendering solutions.
- 10+ years professional C# (and/or C++) graphics engineering experience, with multiple shipped titles on at least two of: PC, PlayStation, Xbox, Switch, iOS.
- Solid understanding of GPU architectures, rendering techniques, and graphics performance optimization.
- Deep understanding of 3D math, including linear algebra and transformations.
- Strong knowledge of Unity's SRP architecture, including implementation of bespoke Render Features.
- Deep experience writing optimized HLSL shaders for multiple platforms.
- Experience with analysis tools like Unity's Profile Analyzer and Memory Profiler as well as RenderDoc, PIX, or NSight.
- Strong software engineering skills, including clean code architecture and performance-focused development.
- Experience with asset pipelines, understanding how assets move from DCC tools to Unity.
- Demonstrated ability to drive technical decisions, produce design RFCs, and persuade stakeholders through clear written and verbal communication.
- Excellent mentorship and technical leadership skills; comfortable guiding other senior engineers.
- Experience with GI solutions for procedurally generated scenes.
- Knowledge of HDRP and ability to work across multiple rendering pipelines.
- Experience with testing methodologies in C# and Unity.
- Experience developing C++ native plugins for Unity.
- Experience of developing for iOS, Android, Switch.
- Familiarity with low-level graphics APIs such as DirectX 11/12, Metal, or Vulkan.
Sports Interactive
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