Lecturer in Games Technology
Posted 2 hours 48 minutes ago by Queen's University Belfast
Permanent
Not Specified
Academic Jobs
Belfast, United Kingdom
Job Description
About the job: The Lecturer in Games Technology position offers an exceptional opportunity to join MediaLab at Queen's University Belfast, a research institute within the School of Arts, English and Languages. This role sits at the intersection of creative practice, technical innovation, and academic research, with a remit to extend MediaLab's capabilities into engineering, health simulation, advanced media production, and game development. You'll balance research excellence with teaching innovation, developing your reputation as an expert in games technology while contributing to the interdisciplinary research activities that define MediaLab's distinctive approach. This position offers significant autonomy and opportunity for leadership across research, teaching, and administrative domains. You'll develop and deliver innovative teaching materials across undergraduate and postgraduate programmes, lead research funding applications, and contribute to strategic planning for MediaLab's future direction. The role provides substantial scope for external engagement, including collaboration with industry partners, development of community outreach programmes, and participation in transnational education delivery. With MediaLab's focus on cutting-edge virtual production, real-time technologies, and immersive media, you'll work within a supportive, collaborative environment equipped with state-of-the-art facilities. This position is ideal for an ambitious academic who wants to shape the future of games technology education and research while contributing to the creative industries ecosystem in Northern Ireland and beyond. About the person: As Lecturer in Games Technology, you'll assume responsibility across three core areas: research, teaching, and administration. Your research activities will include developing innovative proposals, leading funding bids, publishing in refereed journals, and presenting at national and international conferences. You'll sustain a track record of research outputs suitable for REF submission while exploring practice-based and proof-of-concept approaches that bridge academic inquiry with industry application. Essential Criteria: Hold or be about to obtain (within 6 months) a PhD in a relevant subject area.Commitment to continuous professional development in teaching and learning.Demonstrated ability to produce research outputs of international quality, with a publication record suitable for REF submission.Evidence of developing or contributing to successful research funding applications.Research interests that complement and enhance the MediaLab's interdisciplinary profile, including areas such as games technology, VR/AR, simulation, or advanced media production.Experience of teaching in Higher Education with a focus on games programming and related technologies.Ability to design and deliver inclusive, innovative teaching strategies and assessments at undergraduate and postgraduate levels.Knowledge and/or professional practice in programming for games (e.g., gameplay, AI, tools, console, graphics) and familiarity with game engines such as Unreal Engine or Unity and/or in the use of tools such as the Omniverse for simulation and engineering applications. Please refer to the Candidate Information below for the full list of essential and desirable criteria. To be successful at shortlisting stage, please ensure you clearly evidence in your application how you meet the essential and, where applicable, desirable criteria listed in the Candidate Information document on our website.